



Star Stable’s main product, Star Stable Online, is a massively multiplayer online horse game.
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“So when AWS released Amazon EC2 Mac Instances, we realized we could use them for our build-and-test pipelines and immediately reached out to adopt them.” Using Amazon EC2 Mac Instances to produce the game, Star Stable reduced build times, using on-demand scaling to adjust the power of its build environment as needed to deploy changes faster to a rapidly growing user base. “We have been very happy using AWS services,” says Martin Blomgren, head of operations at Star Stable. When Amazon EC2 Mac Instances launched in November 2020, Star Stable quickly became an early adopter. And it’s powered by the AWS Nitro System, the underlying service for the next generation of Amazon EC2 instances. The service is built on Mac mini computers to enable developers to provision macOS workloads without needing to maintain physical hardware. Amazon EC2 Mac Instances enable customers to run on-demand macOS workloads in the cloud and extend the flexibility, scalability, and cost benefits of AWS to Apple developers. To build on its existing cloud infrastructure that uses Amazon Web Services (AWS), Star Stable looked to a new solution from one of its existing AWS services: Amazon Elastic Compute Cloud (Amazon EC2), a web service that provides secure, resizable compute capacity in the cloud. It was difficult to maintain with staff working remotely because the machines required regular restarts and upgrades. However, Star Stable’s on-premises Mac hardware hindered staff productivity. For the company, continuing to develop, test, and deploy its popular horse game, Star Stable Online, was a key priority when stay-at-home orders related to the COVID-19 pandemic went into effect and the game’s player base increased by 39 percent. Star Stable Entertainment (Star Stable) creates games, apps, music, and books to deliver immersive adventures, inspire girls, and build an inclusive gaming community.
